Sunday, February 28, 2010

Brands are using social media to promote social causes and involve consumers.



The Pepsi Refresh Project is a (large scale) example of the path that brands will follow. The product is in the background. (The only element that can vaguely remind us of Pepsi soda is the word "Refresh"). Still, we do not see any Pepsi drink or anyone quenching their thirst with the popular beverage. Pepsi promotes human values instead of product value. The public has a saying as to what causes Pepsi will support. That way the brand is not limited to supporting a specific cause, but gives the opportunity for several issues to b addressed. Anyone and any NGO can propose a good cause and bit for an amount of funding from Pepsi. The final decision lies on the public. The website encourages anyone to vote for his favorite cause. The website offered the opportunity to eople or organizations who submitted their idea, to advertise it in Facebook.

Sunday, February 14, 2010

Sunday, February 7, 2010

Project Description 1

Communication designers were traditional the "bridge" between corporations and consumers. We are the ones that give brands their visual voice. Designer's are employed by companies to design advertising material, visual identifiers (logo's) and corporate identities. And we are asked to create scenarios, construct concepts, promises and characters, around products and services; we create the visual and conceptual elements of brands, using new products and services ready for consumption, as a starting point.

(As corporations want to ensure profits and get their products sold to the consumer public, they have to connect themselves with their customers. Designers have to find solutions to real problems, drawing from real people and their experiences.)

Financial recession has created a new consumer "breed". Unlimited consumption of the 1990's is starting to become mindful consumption. The consumer is in power, he can have access to all the necessary information and communicate with brands through consumer communities (72% is the recent count of corporate consumerism). Consumers can customize their brands and services, and have complete knowledge between what they really need. Accumulation of knowledge is higher than never before, with 68% of Americans being library card owners.

Brands, in order to survive and to maintain long term popularity with the excellently informed consumer, they have to focus on quality and not quantity. "Better", instead of "more". Lately, over-consumerism has become "un-fashionable", not classy at all. Sustainability, "Green Design", social causes, corporate ethics and human rights, is what companies are trying to communicate, under the "umbrella" of their powerful logos.

A brand's visual communication will become more about ambiquitous feelings and emotional states, rather then constantly evolving consumer goods. A brand's content will not be of physical substance but of invisible feelings and values of its consumers. The designer's role will be to transform the "dry" and old-fashioned "brand" to a "movement" formed by the consumer communities' "voices. Consumers will be the movement's advocates and designer the movement's editors, the ones who filter and organize the brand's content.

These movements will not have a fixed, consistent logo and visual identity. They will have a consistent value, emotional state and beliefs.

Design and Branding inspired by simple everyday needs.

http://www.ted.com/talks/lang/eng/paul_bennett_finds_design_in_the_details.html

In the Naked Museum: Talking, Thinking, Encountering

http://www.nytimes.com/2010/02/01/arts/design/01tino.html?scp=1&sq=tino%20sehgal&st=cse

the post-crisis brand

http://www.ted.com/talks/john_gerzema_the_post_crisis_consumer.html